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File - Download PrBoom 2.5.0 | ||||||||
Description | ||||||||
Always scroll to the bottom of the page for the main download link. We don't believe in fake/misleading download buttons and tricks. The link is always in the same place. PrBoom 2.5.0 PrBoom, the purest Doom-Port? Aims to be the most stable Doom port with the highest compatibility to the major Doom versions. Highres software and nice OpenGL rendering. Full Boom and most if not all MBF features. Version 2.5.0 released. After almost two years since the last release, the PrBoom Team is proud to announce PrBoom 2.5.0. Limit the game to one CPU core on a multicore machine [prb+] Fix crash when out-of-range values are used in fixed point arithmetic [prb+] Allow the game to build without SDL_mixer, add --without-mixer option to ./configure to force this. Music support will be disabled in this case Don't set the default game skill from the new game menu. Instead there is an option to set it explicitly in the General menu Fix the brightness of the player's weapon Fix linear filtering on flats in software mode Fix crash when an unknown sprite is used with a non-zero frame number Restore special case for trivial maps (bug #1837422) Fix screenshots in high colour screen modes - if libpng is available at build time it will be used, otherwise a BMP will be saved Don't process mouse input in the menus [prb+] Always use Doom's main menu order to avoid bugs with Alien Vendetta [prb+] Remove line of junk graphics below status bar [prb+] Restore Boom friction and bobbing code [prb+] Fix crash by testing for null targets in mancubus fire code pointers Restore last known enemy check in Boom compatibility [prb+] Animated middle textures with zero index forced [prb+] Better handling of unrecognised demo formats [prb+] Fix for hanging decoration disappearing in Batman Doom MAP02 [prb+] Fix menu description: pain elementals are limited to 21 lost souls Manual page fixes from Debian Fix position of netgame player arrows on the automap in rotate mode Ignore chat key presses in multiplayer demo playback and -solo-net In deathmatch demo playback always draw player arrows on the automap In a multiplayer demo, don't reset view to console player on a new map Fix crash when MP3 music is being used and the player changes back to a piece of music that's already been loaded before Avoid HOM effect on large maps such as epic.wad 5 [prb+] Fix sound origins on large levels [prb+] Handle demos with bad or missing headers [prb+] Fix the colour of player 4 (red) in multiplayer Play correct player pickup sounds in multiplayer demos Don't allow solids to pass through no-clipping objects in Doom [prb+] Restore Dehacked's ability to set the raisestate of a mobj [prb+] Handle demos with a missing end marker [prb+] Ignore switches that reference unknown textures instead of exiting Fix crash when resetting a menu to defaults [prb+] Fix crash when trying to play demos from Boom 2.00 [prb+] Fix crash in multiplayer demos when there are still sounds playing on map changes (e.g. players revving chainsaws) [prb+] Fix mouse clicks on the intermission screen being ignored Don't eat screenshot key presses (see sf bug #1843280) Detect Hexen-format maps and refuse to play them, instead of crashing Fix crash when loading maps with missing player starts The backs of switches must be pressable in any demo recorded by Boom 2.01, even those in Boom's "compatibility" mode [prb+] Force comp_doorstuck=1 in Boom 2.01 compatibility mode [prb+] comp_dropoff=1 was broken in MBF compatibility mode [prb+] Restore --disable-dogs but make sure it doesn't break Dehacked Fix desync if the user presses pause on the intermission screen [prb+] comp_666 fixed: either cyberdemon or spider can end E2M8 or E3M8; killing a baron on E3M8 won't cause the level to end any more [prb+] Fix broken string matching in Dehacked [prb+] Passing --without-net to ./configure will compile the game without network support; this may help if your platform lacks SDL_net Fix crash when reloading network savegames (bug #1590350) Fix bug in transparency rendering caused by doing it in two places Added high color rendering Continue below for the main download link. |
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Downloads | Views | Developer | Last Update | Version | Size | Type | Rank | |
5,703 | 11,733 | PrBoom Project <img src="http://www.oldergeeks.com/downloads/gallery/thumbs/PrBoom2_th.png"border="0"> | Jun 15, 2016 - 12:07 | 2.5.0 | 1.18MB | ZIP | , out of 33 Votes. | |
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PrBoom 2.5.0 |
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