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  File Name Rating Downloads
Last Update/Developer
Limit Load 0.20 for Linux
Limit Load 0.20 for Linux Limit Load is a cockpit flight game featuring modern military jets. It is more an arcade game than a simulation, as the level of realism has been adjusted to provide action-packed gameplay. While the main theme is generally set in modern times, the game is not meant to be shy of near-future military tech or even light sci-fi elements. Anyone with sufficient knowledge can add new content, such as new campaigns or playable jets, or improve the game core. The main focus is on the single-player experience, and the story is an important part of the game. There is a number of scripting interfaces for making in-game cutscenes, dramatic dialogues with event triggers, and theater-like content between the missions. Changes: New Version 0.20 Posted on Friday October 16th, 2015 It took a while, but we finally managed to resolve the biggest problem of previous version, and that is abnormal amount of time needed to create and load the terrain which some players have reported. Creation of terrain and clouds is now over 25 times faster, so even the weakest hardware on which we tried (A10-7850k) did the whole job in just 4.2 seconds. On this same hardware, earlier it took around 2 minutes for terrain to be created for the first time and cached. This also means that terrain caching is not needed any more. A side effect of this improvement is that we have halved the usage of system memory. In the meantime, a lot of things in the code was replaced, improved or added. Of the reported issues and the things that players may notice in general, we point out: – Creation of terrain and clouds is now 25 time faster, caching removed, and system memory usage halved. – Caching system for objects and textures is improved so the game should ...
0/5 6,127 Oct 31, 2015
Limit Load Team
Limit Load 0.20 for Windows
Limit Load 0.20 for Windows Limit Load is a cockpit flight game featuring modern military jets. It is more an arcade game than a simulation, as the level of realism has been adjusted to provide action-packed gameplay. While the main theme is generally set in modern times, the game is not meant to be shy of near-future military tech or even light sci-fi elements. Anyone with sufficient knowledge can add new content, such as new campaigns or playable jets, or improve the game core. The main focus is on the single-player experience, and the story is an important part of the game. There is a number of scripting interfaces for making in-game cutscenes, dramatic dialogues with event triggers, and theater-like content between the missions. Changes: New Version 0.20 Posted on Friday October 16th, 2015 It took a while, but we finally managed to resolve the biggest problem of previous version, and that is abnormal amount of time needed to create and load the terrain which some players have reported. Creation of terrain and clouds is now over 25 times faster, so even the weakest hardware on which we tried (A10-7850k) did the whole job in just 4.2 seconds. On this same hardware, earlier it took around 2 minutes for terrain to be created for the first time and cached. This also means that terrain caching is not needed any more. A side effect of this improvement is that we have halved the usage of system memory. In the meantime, a lot of things in the code was replaced, improved or added. Of the reported issues and the things that players may notice in general, we point out: – Creation of terrain and clouds is now 25 time faster, caching removed, and system memory usage halved. – Caching system for objects and textures is improved so the game should ...
0/5 6,239 Oct 31, 2015
Limit Load Team
   
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