|
Your download link is at the very bottom of the page... always. |
Processed through Paypal No account required. Donate Bitcoin to this wallet: 1KkUMXvQ2ko3xcJkzitB7WYgoW6m79WFfm Donate Ethereum to this wallet: 0x40E56922F43637224935CDC35e2c96E0392A8505 Donate Litecoin to this wallet: LLYAFEyqjH69gkyCEpRjXNyedRCWrVChfL |
Files | ||||
File Name | Rating | Downloads | ||
Arnis v2.0.0 Arnis v2.0.0 Generate cities from real life in Minecraft. This open source project written in Rust generates any chosen location from the real world in Minecraft Java Edition with a high level of detail. By leveraging geospatial data from OpenStreetMap and utilizing the powerful capabilities of Rust, Arnis provides an efficient and robust solution for creating complex and accurate Minecraft worlds that reflect real-world geography and architecture. Arnis is designed to handle large-scale data and generate rich, immersive environments that bring real-world cities, landmarks, and natural features into the Minecraft universe. Whether you're looking to replicate your hometown, explore urban environments, or simply build something unique and realistic, Arnis offers a comprehensive toolset to achieve your vision. How it works The raw data obtained from the API (see FAQ below) includes each element (buildings, walls, fountains, farmlands, etc.) with its respective corner coordinates (nodes) and descriptive tags. When you run Arnis, the following steps are performed automatically to generate a Minecraft world: Processing Pipeline 1) Fetch Data from Overpass API: The script retrieves geospatial data for the desired bounding box from the Overpass API. You can specify the bounding box coordinates using the --bbox parameter. 2) Parse Raw Data: The raw data is parsed to extract essential information like nodes, ways, and relations. Nodes are converted into Minecraft coordinates, and relations are handled similarly to ways, ensuring all relevant elements are processed correctly. 3) Prioritize and Sort Elements: The elements (nodes, ways, relations) are sorted by priority to establish a layering system, which ensures that certain types of elements (e.g., entrances and buildings) are generated in the correct order to avoid conflicts and overlapping structures. 4) Generate Minecraft World: The Minecraft world is generated using a series of element processors (generate_buildings, ... |
45 | Sep 22, 2024 Louis Erbkamm |
Showing rows 1 to 1 of 1 | Showing Page 1 of 1 | 1 |
OlderGeeks.com Copyright (c) 2024