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  File Name Rating Downloads
Last Update/Developer
Arnis v2.1.1
Arnis v2.1.1 Generate cities from real life in Minecraft. This open source project written in Rust generates any chosen location from the real world in Minecraft Java Edition with a high level of detail. By leveraging geospatial data from OpenStreetMap and utilizing the powerful capabilities of Rust, Arnis provides an efficient and robust solution for creating complex and accurate Minecraft worlds that reflect real-world geography and architecture. Arnis is designed to handle large-scale data and generate rich, immersive environments that bring real-world cities, landmarks, and natural features into the Minecraft universe. Whether you're looking to replicate your hometown, explore urban environments, or simply build something unique and realistic, Arnis offers a comprehensive toolset to achieve your vision. How it works The raw data obtained from the API (see FAQ below) includes each element (buildings, walls, fountains, farmlands, etc.) with its respective corner coordinates (nodes) and descriptive tags. When you run Arnis, the following steps are performed automatically to generate a Minecraft world: Processing Pipeline 1) Fetch Data from Overpass API: The script retrieves geospatial data for the desired bounding box from the Overpass API. You can specify the bounding box coordinates using the --bbox parameter. 2) Parse Raw Data: The raw data is parsed to extract essential information like nodes, ways, and relations. Nodes are converted into Minecraft coordinates, and relations are handled similarly to ways, ensuring all relevant elements are processed correctly. 3) Prioritize and Sort Elements: The elements (nodes, ways, relations) are sorted by priority to establish a layering system, which ensures that certain types of elements (e.g., entrances and buildings) are generated in the correct order to avoid conflicts and overlapping structures. 4) Generate Minecraft World: The Minecraft world is generated using a series of element processors (generate_buildings, ...
5/5 245 Jan 03, 2025
Louis Erbkamm
CLCL v2.1.1
CLCL v2.1.1 CLCL is clipboard caching utility. All clipboard formats are supported. Template can be registered. Pop-up menu is displayed by "Alt+C." Menu can be customized. Item is paste automatically. Picture is displayed on a menu. Tool tip is displayed on a menu. The format to leave and the format to save can be set up. The ignored window can be set up. The paste key for every window can be set up. Function is extensible with plug-in. Unicode Freeware Click here to visit the author's website.
5/5 3,783 Dec 17, 2019
Ohno Tomoaki
Dust Racing 2D v2.1.1
Dust Racing 2D v2.1.1 Dust Racing (Dustrac) is a tile-based, cross-platform 2D racing game written in Qt (C++) and OpenGL. Dust Racing comes with a Qt-based level editor for easy level creation. A separate engine, MiniCore, is used for physics modeling. Features 1-2 human players againts 11 challenging computer players 3 difficulty settings: Easy, Medium, Hard Split-screen two player game (vertical or horizontal) Game modes: Race, Time Trial, Duel 2D graphics with some 3D objects Smooth game play and physics Multiple race tracks Finishing in TOP-6 will unlock the next race track Star ratings based on the best positions on each race track Easy to create new race tracks with the level editor Engine and collision sounds Pit stops Runs windowed or fullscreen Portable source code using CMake as the build system Will be forever completely free Playing Controls The key configuration and game mode can be changed in the settings menu. ESC or Q exits the race and also the current menu. P pauses the game. Races In the race modes there are always 12 cars. By finishing in TOP-6 a new track will be unlocked. The record times and best positions are stored separately for each lap count. Pit stops Your tires will wear out as the race progresses. This causes more and more sliding. Fortunately there's a pit (the yellow rectangle). By stopping on the pit your tires will be repaired. Custom track files Dust Racing searches for race tracks in ~/DustRacingTracks/ where you can place your own race tracks. Changelog: Version 2.1.1 02-22-21 New features: Add Turkish translations Bug fixes: Fix GitHub Issue #117: Spelling ...
5/5 6,785 Feb 22, 2021
Dust Racing 2D
hostsmgr v2.1.1
hostsmgr v2.1.1 Console tool for sysadmins and other people who need to autoupdate "hosts" file. Command line -path - output file location (def: ".\hosts") -ip - ip address to be set as resolver (def: "0.0.0.0") -os - new line format; "win", "linux" or "mac" (def: "win") -nobackup - do not create backup for output file (opt.) -noresolve - do not set resolver, just generate hosts list (opt.) -nocache - do not use cache files, load directly from internet (opt.) GPG Signature Binaries have GPG signature hostsmgr.sig in application folder. Public key: pubkey.asc (ha.pool.sks-keyservers.net) Key ID: 0x5635B5FD Fingerprint: D985 2361 1524 AB29 BE73 30AC 2881 20A7 5635 B5FD v2.1.1 (8 June 2021) fixed excluded hosts hashing updated project sdk Other assets: hostsmgr-2.1.1-pdb.zip hostsmgr-2.1.1.sha256 Click here to visit the author's website.
5/5 4,722 Jul 16, 2021
Henry++
   
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