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OpenLoco v24.04
OpenLoco v24.04 An open source re-implementation of Chris Sawyer's Locomotion. A construction and management simulation video game that simulates running a transport company. OpenLoco is an open-source re-implementation of Chris Sawyer's Locomotion (CSL). CSL is the spiritual successor to Transport Tycoon and OpenLoco aims to improve the game similar to how OpenTTD improved Transport Tycoon and OpenRCT2 improved RollerCoaster Tycoon. Chris Sawyer's Locomotion was originally written by Chris Sawyer in x86 assembly, building on top of his RollerCoaster Tycoon 2 engine. Much of the code is 1:1 with RollerCoaster Tycoon 2. However, the engine has changed substantially enough that OpenLoco currently does not share its codebase with OpenRCT2. Recent implementation efforts have focussed on re-implementing the UI, so that the data structures involved may be better understood. Once this is done, it is our hope the game logic will be easier to understand and implement. OpenLoco is licensed under the MIT License. Changes: v24.04 Fix: [#2375] PNG heightmaps are mirrored when generating terrain. Fix: [#2377] When cloning vehicle without having sufficient funds, the error message appears below the window. Fix: [#2379] Text cursor is not rendering in the right position. Fix: [#2380] 'Number of smoothing passes' label is displayed incorrectly. Fix: [#2387] Potential crash when a vehicle is deleted while viewing vehicle orders. Fix: [#2388] Occasional crash after deleting a vehicle. Fix: [#2389] Cargo label and icons overlap in station construction tab. Fix: [#2396] Crash when creating a station of greater than 80 tiles. Known issues Multiplayer functionality is not available at this time. Click here to visit the author's website.
5/5 3,084 Apr 08, 2024
OpenLoco
   
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